In the update of the MSD v1.22.1, there are 5 more special missions added: 96th to 100th
The things that attract our attention, are the new unit 'SOL DAE ROKKER' in the shop, and the special 100th mission.
This post, however, is about the special mission 100th.
In fact, at first sight, the 100th mission is indeed a challenging one. The developer purposely adds a number of troops in the deck (including the Donald Morden and the Sol Dae Rokker). However, they are playing no roles in this mission!
Indeed, this 100th mission is a one man show. Our main character - ALLEN O'NEIL!
Correct, just summon Allen O'Neil as many as you can, and as fast as you can. The enemy boss could be defeated easily.
Perhaps this is the mission that the developers would like to convey a message that, Allen O'Neil is something not to be belittled. He has quite a sustainable Hit Points. During the battle, his special skill 'grenade throwing' causes a significant damage to the boss. That explains why he stands out in this mission.
With this understanding, you won't spend too much time failing again. Good luck and earn another 15 Medals!
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Showing posts with label Metal Slug Defense. Show all posts
Showing posts with label Metal Slug Defense. Show all posts
Sunday, April 26, 2015
Saturday, February 21, 2015
Metal Slug Defense V1.18.0 - How to beat the New Mission 78?
One of the most eye-catching updates of the Metal Slug Defense V1.18.0 is the introduction of 3 more KOF units - IORI, MATURE and VICE.
Now, how powerful are those trio? The good thing is, in the New Missions (78th and 79th) added, we have the answer.
In the Mission 78th, the goal is to defeat these 3 units with the Kyo, Benimaru and Goro. Obviously, our units are relatively weaker as there is IORI at the opposite! This mission is really giving me some tough time. After trials and errors, I have finally come out with a better approach.
First, wait until the AP collected is sufficient to summon 2 units (at about 300 AP). Here, i prefer Kyo and Goro first. Then, Benimaru is the last.
Note, activating the skills of the trio is the critical part, especially the Kyo! His skill takes a few buffer so it is better to summon him first while letting the others defend.
Finally, you will notice that our units are defeated, and the enemy left is the IORI. Now, before he finishes our portal, make sure you summon the Benimaru ASAP to beat IORI! At the end of the battle, your portal is probably having the HP lesser than half.
So far this works for me. And again and again, i am really impressed by this update. Hopefully SNK will continue to add more KOF members into the MSD!
Metal Slug Defense V1.18.0 - More KOF (King Of Fighters) members are joining!
Ok. Make sure you have the latest version of the Metal Slug Defense: V.1.18.0 at the time of writing. And not to confuse, this post is still about the MSD. Now, KOF (King of Fighters) is being integrated into the MSD!
In the MSD V1.17.0, three KOF members are added - Kyo Kusanagi, Benimaru Nikaido, Goro Daimon. At that time, I was paying much attention as I not only do not 'afford' them (300 Medals each), they do not seem to really play a critical in the Wi-Fi VS Mode.
However, this time, in the V1.18.0, three more are added - IORI Yagami, Mature and Vice. The good news is, there are new missions to justify their powers! (New Mission 78th and 79th).
Particularly, the IORI Yagami is capturing my attention the most. The New Mission 78th has consumed quite several attempts before i am able to complete that. IORI Yagami seems to have the highest HP of the trio. His movement speed is superb. That would be helpful especially during a match when the distance between portals is short.
Not only that, the skill of the IORI Yagami can strike the air units! Together with his powerful strike, it seems that he himself is able to handle several enemies alone!
The only problem is, it costs 300 Medals. No choice, i have to earn more through playing more Wi-Fi Mode. Well done Metal Slug Defense (SNK)!
In the MSD V1.17.0, three KOF members are added - Kyo Kusanagi, Benimaru Nikaido, Goro Daimon. At that time, I was paying much attention as I not only do not 'afford' them (300 Medals each), they do not seem to really play a critical in the Wi-Fi VS Mode.
However, this time, in the V1.18.0, three more are added - IORI Yagami, Mature and Vice. The good news is, there are new missions to justify their powers! (New Mission 78th and 79th).
Particularly, the IORI Yagami is capturing my attention the most. The New Mission 78th has consumed quite several attempts before i am able to complete that. IORI Yagami seems to have the highest HP of the trio. His movement speed is superb. That would be helpful especially during a match when the distance between portals is short.
Not only that, the skill of the IORI Yagami can strike the air units! Together with his powerful strike, it seems that he himself is able to handle several enemies alone!
The only problem is, it costs 300 Medals. No choice, i have to earn more through playing more Wi-Fi Mode. Well done Metal Slug Defense (SNK)!
Wednesday, January 28, 2015
Metal Slug Defense V1.15: Air Units are awesome!
I have to make sure my post is talking about the latest Metal Slug Defense at the time of writing - V1.15
From time to time, the Metal Slug Defense rolls out new units. It has been a hot topic about 'which unit is the strongest' in this game. For sure, not only the strength or attack power, the 'Cost effectiveness' is critical too.
Undoubtedly, the land unit like Leona, Morden Robot, Jupiter King, etc are the most voted units. They have been proved efficient and powerful during a 1 vs 1.
However, in this post, particularly, i would like to talk about the Air Units (eg: R.R-Shobu, Samurai Plane, Slug Copter, Flying Tara, Hover Units). Not all of them are free, but it is worth mentioning that some of them are special during the battles.
The one capturing my eyes the most, is the R.R-Shobu, the red air fighter. Why?
First, Air units are generally 'overlooked' by the AI. Often, if you only summon air units, the enemies are unaware of your troops, and thus, they don't attack you! One of the great examples is the 'Big Shiee' from China. Remember the last post on the China? The fact that the Flying Tara is able to strike the Big Shiee so effectively is mainly due to the fact that the latter doesn't detect it in the radar at all!
Second, the R.R-Shobu is one of the few air units having the special skill. By default, the R.R-Shobu launches a few missiles while regressing (to avoid enemies' attack). Then, he will launch a final bombing to the enemies after finishing the missiles.
Now, the thing is, the special skill of the R.R-Shobu is able to 'Reload' the ammunition! Meaning, if you activate the skill of R.R-Shobu at the correct timing (just after he has finished the bombing), he is able to re-launch the missiles and the bombing.
With this skill, the power of R.R-Shobu doubles! Together with the first advantage, it is to say that, the enemies are being bombarded with attacks without a counter-strike!
I have made several experiments. Air Units alone are sufficient to handle most of the stages, including those from the latest and more difficult maps!
The only prerequisite is the AP costs. Once you have upgraded the necessary HOME units (and rescue POWs accordingly), you will definitely be able to unleash the awesomeness of the air units in the Metal Slug Defense!
From time to time, the Metal Slug Defense rolls out new units. It has been a hot topic about 'which unit is the strongest' in this game. For sure, not only the strength or attack power, the 'Cost effectiveness' is critical too.
Undoubtedly, the land unit like Leona, Morden Robot, Jupiter King, etc are the most voted units. They have been proved efficient and powerful during a 1 vs 1.
However, in this post, particularly, i would like to talk about the Air Units (eg: R.R-Shobu, Samurai Plane, Slug Copter, Flying Tara, Hover Units). Not all of them are free, but it is worth mentioning that some of them are special during the battles.
The one capturing my eyes the most, is the R.R-Shobu, the red air fighter. Why?
First, Air units are generally 'overlooked' by the AI. Often, if you only summon air units, the enemies are unaware of your troops, and thus, they don't attack you! One of the great examples is the 'Big Shiee' from China. Remember the last post on the China? The fact that the Flying Tara is able to strike the Big Shiee so effectively is mainly due to the fact that the latter doesn't detect it in the radar at all!
Second, the R.R-Shobu is one of the few air units having the special skill. By default, the R.R-Shobu launches a few missiles while regressing (to avoid enemies' attack). Then, he will launch a final bombing to the enemies after finishing the missiles.
Now, the thing is, the special skill of the R.R-Shobu is able to 'Reload' the ammunition! Meaning, if you activate the skill of R.R-Shobu at the correct timing (just after he has finished the bombing), he is able to re-launch the missiles and the bombing.
With this skill, the power of R.R-Shobu doubles! Together with the first advantage, it is to say that, the enemies are being bombarded with attacks without a counter-strike!
I have made several experiments. Air Units alone are sufficient to handle most of the stages, including those from the latest and more difficult maps!
The only prerequisite is the AP costs. Once you have upgraded the necessary HOME units (and rescue POWs accordingly), you will definitely be able to unleash the awesomeness of the air units in the Metal Slug Defense!
Metal Slug Defense V1.15.0 - New Areas and New Missions
Before I forget, let's recap the additional stuffs introduced in the Metal Slug Defense V1.15.0 (updated weeks ago):
New Areas in the 5th Map
After the Hong Kong and Canada Northern, two more regions are added - Egypt and Iran. As usual, I still find them easy to beat :)
New Missions
5 more missions added, 61st to 70th. Interestingly, Leona shows up twice out of 5 New Missions here. So don't overlook this special unit. It has been mentioned again and again. Activating her special skill at the critical timing is just super awesome.
One interesting thing to mention, in the Wi-Fi Versus mode, there is a shortcut button to choose your default game mode. With that, you can skip those tedious steps to join the game.
Last but not least, there is a big sale on the Medals (Up to 70% if not mistaken).
New Areas in the 5th Map
After the Hong Kong and Canada Northern, two more regions are added - Egypt and Iran. As usual, I still find them easy to beat :)
New Missions
5 more missions added, 61st to 70th. Interestingly, Leona shows up twice out of 5 New Missions here. So don't overlook this special unit. It has been mentioned again and again. Activating her special skill at the critical timing is just super awesome.
One interesting thing to mention, in the Wi-Fi Versus mode, there is a shortcut button to choose your default game mode. With that, you can skip those tedious steps to join the game.
Last but not least, there is a big sale on the Medals (Up to 70% if not mistaken).
Saturday, December 20, 2014
Metal Slug Defense V1.14.0 - New Missions, New Areas, New Units.
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It has been a while since i last posted about the Metal Slug Defense. Here is a big come back.
Again, i am really impressed. Metal Slug Defense has been updating the games consistently throughout the last few months. Together with the V1.12.0, V1.13.0, let's have a look at how much this game has evolved.
New Maps with New Areas.
To avoid confusion, i mean the 5th Map - The map with a gold/yellowish background. At the time of writing, it includes the areas below:
- German
- Russian Far East
- Mexico - Ocean Of Trees
- Brazil - Air Base
- Alaska
- Nepal
- Hong Kong
- Canada Northern
New upgrades
I am not sure if this is the feature of V1.14.0, but i am sure this is only available in one of the latest updates. Every unit is now upgrade-able to the Level 30! (compared to Level 20 before). Not only that, the upgrades can be performed by the MSP Or Medals! I am happy to see this coming. Before this, I did complain about the MSP overflow issue. And the developers seem to take this into the consideration. Basically, those MSP can be consumed (500,000 for the upgrade to Level 25 and 1,000,000 to unlock the level to the Level 30). My 30 Millions MSP can now be reduced to lesser than 10 Millions. Good job the SNK Playmore Metal Slug Defense Developers!
New Units
The Metal Slug Defense has undergone a number of new updates with new Units added. Here's a brief list of the new units added:
- Winter Solders Pack
- Christmas Pack (bear, snowman, etc)
- Smasher, Crab-Tank and Vanguard
New Missions
At the time of writing (Metal Slug Defense V1.14.0), there are a total of 65 New Missions. The newly added Missions are not a big deal. Just in case you have some doubts, feel free to air and share here.
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Sunday, November 9, 2014
Metal Slug Defense V1.11.0 New Map - German and Russian Far East
To sum up, this is the 5th map of the Metal Slug Defense V1.11.0 (the second special map).
The first 2 areas appear - German and Russian Far East
Honestly, with all the HOME and UNITS upgraded to the Max, these 2 new areas are not that challenging. In fact, i only summon the first 5 units in my deck - Leona, Clark, Ralf, Flying Tara and Morden Robot.
The good news is, after completing each area, 15 Medals are rewarded. Together with the Rank 'S' awards, basically you will gain 36 Medals with this new updated map. :)
Anyway, I really look forward for more areas and challenges coming soon.
The first 2 areas appear - German and Russian Far East
Honestly, with all the HOME and UNITS upgraded to the Max, these 2 new areas are not that challenging. In fact, i only summon the first 5 units in my deck - Leona, Clark, Ralf, Flying Tara and Morden Robot.
The good news is, after completing each area, 15 Medals are rewarded. Together with the Rank 'S' awards, basically you will gain 36 Medals with this new updated map. :)
Anyway, I really look forward for more areas and challenges coming soon.
Metal Slug Defense V1.11.0 New Missions 46-50
In the Metal Slug Defense V1.11.0, 5 more missions are added (46th-50th). As usual, 15 medals are rewarded after the completion.
Mission 46
There is a new unit introduced. But basically i just use the Shielded soldier. After upgrading the AP speed once, you may just summon the Shield soldier. Beware the attacks coming from beneath the bridge. As long as you activate the Shielded soldier's skill on time, with only 2 of them, you can defeat this mission easily.
Mission 47
The idea of this mission, is to show that the Shielded soldier and the sandbag play a critical role in avoiding some critical attacks while giving some buffer to allow more soldiers summoned. Once you manage to defend some of the zombie attacks at the beginning, you will have more soldiers to advance to the enemy's portal.
Mission 48
Always, when dealing with the Huge Hermit, the best strategy is - accumulate as much soldiers as possible to attack the Huge Hermit at the same time. There is one well-known weakness of this giant creature - it gets slow down when being hit continuously. The good thing is, all the soldiers in the mission have a fast production rate. Summon them as much as possible~
Mission 49
In this mission, the Big SHIEE is paralyzed for 20 seconds at the beginning. Again, just summon as much soldiers as possible. Not sure what is the message that the developers are trying to convey but it is true that this mission is another easy one.
Mission 50
A new boss is coming. But this mission isn't hard though. Again, my favorite Leona is the first to summon. Her skill could help sustain more attacks from the enemy. Then, the Ralf and Clark follow by. Simply activate their skills as usual. The mission could be completed within 40 seconds.
Sunday, October 26, 2014
Metal Slug Defense V1.10.1 New Missions 41-45
The Metal Slug Defense V1.10.1 comes with new Halloween Missions - 41st-45th. Relatively, I found these missions are easier to complete. A total of 15 Medals would be rewarded in the end.
Mission 41
The important part of this mission, is to strike and kill the Snail AFTER they have activated the 'skill'. Precisely, activate the Leona's skill after the snail comes out from the shell. At the same time, summon the first two units to aid from the back. It shouldn't be a problem to defeat the stage within 40 seconds.
Mission 42
Here, both the Clone ERI and the Ralf play important roles. The former kills the flying bats and the hanging mummy easily, while the latter pushes forward easily with his skill. It only takes 30 seconds to complete this stage.
Mission 43
The critical part of this mission, is to build the Sandbag ahead of any other units. Meanwhile, the other units are constructed closed to one another just in front of your own portal. Activate the skills whenever possible. After you can sustain until the Metal Slug Defense Attack is fully charged, it would be an easy win.
Mission 44
The Huge Hermit is stoppable though 'consistent' attacks. The item of "Attack Fever" is to be stressed here. Activate the skills of Samurai Tank and Samurai Infantry before the Attack Fever is running out. Then, just play as usual.
Mission 45
The last mission is an easy one. Just summon as much units as possible + activate their skills. It just opens our eyes to the new Halloween units. :)
Metal Slug Defense V1.10.1 - More Medals rewarded!
Impressive! That's the words I can say to the latest update of Metal Slug Defense V1.10.1.
Apart from the New Missions 41-45, there is one more exciting news: More Medals are rewarded!
First, the SNK developer provides 150 Medals for everyone in this update - to celebrate for the total of 15 Millions downloads.
Not only that, now you will gain a bonus of 3 Medals for 'every' area completed with a Rank S. Meaning, to sum up - 3 Worlds * (12 normal areas + 4 Emergency Areas) + 1 Special World (9 normal areas + 7 Emergency Areas), you will eventually obtain a total of 192 Medals! (64 area * 3 Medals/area)
Now, adding the 192 Medals with the 150 Medals, the figure is 342! (it is enough to purchase a Jupiter King!)
Good Job SNK Developer! Now I can unleash the powers of more units in the Metal Slug Defense Wi-Fi Mode ! :)
Thursday, October 9, 2014
Metal Slug Defense New Missions (36th - 40th) V1.9.0
Five more New Missions added in the Metal Slug Defense V1.9.0 - 36th to 40th
Mission 36
In this Mission, i think the message is, the Special Force (the enemy rider) could be stopped if he gets assaulted at the correct timing. Here, provided the Attack Fever, you should be able to keep activating the skills of the Marco and Tarma till the last moment. By stopping several attacks from the Special Force, your armies would reach the enemy portal easily.
Mission 37
Here, i suggest summoning both Ralf and Leona at the same time. Then, activate the Leona's skill to crush the enemy tank. Just play as usual and this mission would be an easy win.
Mission 38
This Mission introduces the new units (Marco Monkey, Fio Monkey, Trevor Monkey and Nadia Monkey) in the version V1.9.0. But the important point here is that, the climbing Trevor Monkey and Nadia Monkey are actually playing the main roles here. They successfully bypass the obstacles and the ground enemies. Meanwhile, they could attack the ground units and the portal through their skills.
Mission 39
This Mission is indeed interesting. The Marco Monkey and Fio Monkey come with a special feature - dodging. Meaning, these monkeys tend to 'dodge' after striking, effectively minimizing the damage incurred from the Dragon Nosuke.
But in order to allow them performing this 'dodging', you should resist yourself from tapping their skills - throwing a grenade. With this understanding, it isn't hard to complete this mission.
Mission 40
Again, the skill of Leona is to be emphasized - Critical Counter Attack that nullifies the opponent's. Just activate the skill on time before the Morden Robot explodes until she reaches the enemy's portal. (The sandbag is redundant)
Finally, Hooray! 15 Medals are rewarded!
Wednesday, October 8, 2014
Metal Slug Defense V1.8.0 - Which unit is the strongest now?
I have to mention this. The latest update of the Metal Slug Defense (v1.8.0) should have re-shuffled the cards. Now, the strongest yet the most cost-effective unit has appeared. No doubt, it is no one else but the Morden Robot.
Here, how do I judge which unit is the strongest?
Cost Effective
I am not talking about the clunky unit such as the Jupiter King (it costs 900 AP) which is summoned during the late game. Instead, the cost and the production rate are the main concerns here. Morden Robot, at the cost of 140, is able to serve immediately at the early game after several AP speed upgrades. I would say he is one of the most effective units when playing the Wi-Fi VS mode.Outstanding Hit Points and Attack Power
I haven't had the chance to make it 1 VS 1 with the other popular units (such as Trevor, Ralf, Leona, etc). But from the observation so far, the Morden Robot is the only one who can defeat most of the stages in the World 3 ALONE! (Seriously, it works in the Final 'Hell' stage of the Emergency Area North Asia N. East as well, coupled with the Metal Slug Attack) With the 4000 HP at the level 20, he simply fears no one at the early game. And to my surprise, the Morden Robot alone is capable of beating the BIG SHIEE in the final stage of China!Special Ultimate Skill
Most 'zombie-d' units have the special feature of 'Not regress-able' when they are being hit aggressively. However, the Morden Robot makes this feature to another whole new level - 'unaffected At All'. What I am trying to say is that, the Morden Robot is unstoppable once he is summoned. No one could take a buffer of rest when fighting with him. Not even the strikes from the Jupiter King or the Big Shiee could push him backwards. Moreover, he is able to cause damage after the death! (hurls his robotic head and follows by a suicide attack)Combining these factors, I hereby can conclude that Morden Robot is really the strongest unit so far who can contribute significantly in your battles. In case you are wondering, the Morden Robot is un-lockable through the POW rescue in the Emergency Area 'East Europe' of the latest World (World 3).
Monday, October 6, 2014
Metal Slug Defense V1.8.0 World 3 POW rescue
After around 10 days of playing the Metal Slug Defense v1.8.0, I have finally rescued all the POWs, unlocking the new units (Mummy Trevor, Elite Arabian Soldier, Cybord Allen Oneil, Morden Robot and Mars People Cadre) and the enhancement.
Seriously, I am impressed. Especially in the Emergency Areas, the enemies are getting much harder than before. The most challenging one would be the North Asia N. East. Out of the 5 stages, there 3 'Expert' levels and 1 'Hell' level. You would be probably facing some troubles before being able to defeat the stages with a Rank 'S'.
In this post, particularly, I would like to add some info regarding the POW rescue. Since the update of the Metal Slug Defense v1.5.0, you may discover that the POW saving is more likely a random process. And after completing those new areas in the v1.8.0, now I could probably verify this.
Average of 7 POW rescued in 10 games
This time, I purposely do not fulfill the conditions mentioned in my previous post. Rather, I keep repeating a same stage until i completely saved all the POW. From observation, the probability is about 7 POW in 10 'Mission Complete'. I personally think that the unit attacking higher could stand a higher chance of saving POW (such as Elephant slug). Apart from that, the maximum 'items' obtained per stage could reach 7 or more. Hence, it is advise-able not to finish a game too fast, unless you have gained at least 4 items (which randomly falls down).Use Fast Forward to boost the game speed
I would say this is the most valid method in the Metal Slug Defense for the POW rescue. Tap the Fast Forward button as soon as the game starts. You would find that it only consumes around 30s (or lesser ) per game (in real time). And that explains why i could finish the new map within a week. By the way, make sure your deck has strong armies to face the difficulties.Prioritize the Areas
At first, it would be better to save at least 1 POW per stage in order to start unlocking the enhancement. Then, I recommend rescuing the POW in the areas which contribute better - Increase Max value of Sortie Points, increase attack power unit or increase production rate of the unit. The MSP gained is the least importance.Saving 3 POW per game is not impossible
This is really an once-in-a-blue moon exception in the latest Metal Slug Defense update (as in the picture). Last time, i was able to save 4.MSP is still overflowing
Thanks to the Metal Slug Defense developers, now the MSP overflow issue is still there. Just FYI, my MSP has reached 32 Millions!Monday, September 29, 2014
Metal Slug Defense V1.8.0 World 3 (Fourth Map)
Hooray! The Metal Slug Defense has another major update - World 3! (the Purple Fourth Map)
To make it clear, the MSD considers this as the "World 3" (but it is a Fourth Map if you have been following the progress of the MSD updates ). Previously, we have a third world (but that's a different map).
If you think that the stages so far are not challenging enough, then I assure you, the difficulty of the stages in the fourth World won't let you down.
New stages with New POW rescues
Be honest, I have been waiting for this for a long time. The Metal Slug Defense World 3 (Fourth Map) introduces another level of the skills upgrade, with more POW rescues than ever. And, unlike the previous version (before 1.5), this time, I have to say, the POW rescues tend to rely more on luck.Yep, those POW are somehow being saved from the sky during the game play. (You may claim that more attacks on the sky do increase the chances of POW rescue).
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| 9 POW in a single stage! |
It is really Hard
The enemies in the Metal Slug Defense World 3 are much much tougher than before, in the sense that now they know how to activate their skills! For example, the Rebel Infantry will throw the grenade at your units, while the tanks could launch combo attacks. One more thing, their Hit Points are upgraded too. Although I have all my best units (on the deck) upgraded to the max, sometimes those enemies do give me a lot of troubles.New Units are introduced
The Donald Morden is the one impressed me the most (last area, last stage). He has become the Zombie Donald Morden - Morden Robot, and is still able to fight after the death.
100 Medals Award
Like in the previous two Worlds, you will be awarded another 100 Medals after completing the new World. It is challenging yet interesting. (By the way, you will also gain 10 Medals each after completing the Areas 2, 4, 6, 8 ...) Now, it is time to save the POW one by one :)Thursday, August 28, 2014
Metal Slug Defense New Missions V1.6.0
In the V1.6.0 of the Metal Slug Defense, five more missions are added. A reward of 15 Medals would be obtained after you have completed them. Blow shows my game play experience:
Mission 21: Withstand for 60 seconds.
The objective of this mission, is to tell that the Hazmat Soldier could throw the grenade at a much further distance away. Note that in the second picture, there's the optimum position that you start hurling the grenades at the enemy zombies (keep hurling before the time of the special item runs out). When sensing some zombies approaching, you may stop activating the skill so that the Hazmat soldier could attack them. The zombies may approach soon but as long as you could withstand until the cool-down of Metal Slug Attack is complete, it would be an easy win.
Mission 22: Withstand for 40 seconds
In this mission, we learn that the skill of the Special Force could help reduce the damage from the suicidal attack effectively. At the beginning, it is important to make sure that the Special Force keeps throwing the destructive mines on the grounds. Those mines could stop both the attacks from the subways and the enemy special force (riders). And don't forget to summon your riders as well.
Mission 23: Destroy "Tetsuyuki"
The skill of the Special Force (Rider) is displayed in this mission. Particularly, you have to get used to the timing of the boss's attack("Tetsuyuki"). First, summon two Special Force riders. If you activate the skills on time, you may be able to launch 2 suicidal attacks successfully before the boss's first attack. Then, only JUST AFTER the boss's attack, summon one each for the Flying Tara and Special Force rider. Again, activate the skill when the cool down is complete ASAP.
Mission 24:Withstand for 60 seconds
The critical part of this mission is that, the 'LV Armor' has to be summoned FIRST (before the patrol robot). Initially, upgrade the AP buildup once. Then, summon the 'LV Armor'. Since you are granted the 'gaming time' for 20 seconds, it is critical to 'kill' some enemies before the time runs out. The attack and the skill of the 'LV Armor' could help destroy some of the armies. Then, keep summoning any soldier available. As long as you could withstand the enemies until the Metal Slug Attack is charged, it would guarantee a success.
Mission 25: Destroy the enemy base within 30 seconds!
And then, when the game starts, the enemies approach your base aggressively. It seems to be a hilarious mission. However, after a number of trials and errors, I found that this mission is complete-able.
- First, to solve your puzzle: The enemy portal is 'destroy-able' with a single strike from the Shielded Soldier.
- Second, the Sandbag is useless. Don't summon sandbag.
- Third, an accuracy of 100% is required. That is to say, despite the offensive attacks from the enemies, you have to 'defend' them with the consistently accurate timing of the skill activation (of the Shielded soldier). Precisely, it doesn't mean 'just keep tapping on the soldier'. Estimate the 'defense time' of the skill before activating it.
- The silver bullet is the first Shielded soldier. If he dies, then you may consider another round.
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