In the update of the MSD v1.22.1, there are 5 more special missions added: 96th to 100th
The things that attract our attention, are the new unit 'SOL DAE ROKKER' in the shop, and the special 100th mission.
This post, however, is about the special mission 100th.
In fact, at first sight, the 100th mission is indeed a challenging one. The developer purposely adds a number of troops in the deck (including the Donald Morden and the Sol Dae Rokker). However, they are playing no roles in this mission!
Indeed, this 100th mission is a one man show. Our main character - ALLEN O'NEIL!
Correct, just summon Allen O'Neil as many as you can, and as fast as you can. The enemy boss could be defeated easily.
Perhaps this is the mission that the developers would like to convey a message that, Allen O'Neil is something not to be belittled. He has quite a sustainable Hit Points. During the battle, his special skill 'grenade throwing' causes a significant damage to the boss. That explains why he stands out in this mission.
With this understanding, you won't spend too much time failing again. Good luck and earn another 15 Medals!
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Showing posts with label Walkthrough. Show all posts
Showing posts with label Walkthrough. Show all posts
Sunday, April 26, 2015
Saturday, February 21, 2015
Metal Slug Defense V1.18.0 - How to beat the New Mission 78?
One of the most eye-catching updates of the Metal Slug Defense V1.18.0 is the introduction of 3 more KOF units - IORI, MATURE and VICE.
Now, how powerful are those trio? The good thing is, in the New Missions (78th and 79th) added, we have the answer.
In the Mission 78th, the goal is to defeat these 3 units with the Kyo, Benimaru and Goro. Obviously, our units are relatively weaker as there is IORI at the opposite! This mission is really giving me some tough time. After trials and errors, I have finally come out with a better approach.
First, wait until the AP collected is sufficient to summon 2 units (at about 300 AP). Here, i prefer Kyo and Goro first. Then, Benimaru is the last.
Note, activating the skills of the trio is the critical part, especially the Kyo! His skill takes a few buffer so it is better to summon him first while letting the others defend.
Finally, you will notice that our units are defeated, and the enemy left is the IORI. Now, before he finishes our portal, make sure you summon the Benimaru ASAP to beat IORI! At the end of the battle, your portal is probably having the HP lesser than half.
So far this works for me. And again and again, i am really impressed by this update. Hopefully SNK will continue to add more KOF members into the MSD!
Metal Slug Defense V1.18.0 - More KOF (King Of Fighters) members are joining!
Ok. Make sure you have the latest version of the Metal Slug Defense: V.1.18.0 at the time of writing. And not to confuse, this post is still about the MSD. Now, KOF (King of Fighters) is being integrated into the MSD!
In the MSD V1.17.0, three KOF members are added - Kyo Kusanagi, Benimaru Nikaido, Goro Daimon. At that time, I was paying much attention as I not only do not 'afford' them (300 Medals each), they do not seem to really play a critical in the Wi-Fi VS Mode.
However, this time, in the V1.18.0, three more are added - IORI Yagami, Mature and Vice. The good news is, there are new missions to justify their powers! (New Mission 78th and 79th).
Particularly, the IORI Yagami is capturing my attention the most. The New Mission 78th has consumed quite several attempts before i am able to complete that. IORI Yagami seems to have the highest HP of the trio. His movement speed is superb. That would be helpful especially during a match when the distance between portals is short.
Not only that, the skill of the IORI Yagami can strike the air units! Together with his powerful strike, it seems that he himself is able to handle several enemies alone!
The only problem is, it costs 300 Medals. No choice, i have to earn more through playing more Wi-Fi Mode. Well done Metal Slug Defense (SNK)!
In the MSD V1.17.0, three KOF members are added - Kyo Kusanagi, Benimaru Nikaido, Goro Daimon. At that time, I was paying much attention as I not only do not 'afford' them (300 Medals each), they do not seem to really play a critical in the Wi-Fi VS Mode.
However, this time, in the V1.18.0, three more are added - IORI Yagami, Mature and Vice. The good news is, there are new missions to justify their powers! (New Mission 78th and 79th).
Particularly, the IORI Yagami is capturing my attention the most. The New Mission 78th has consumed quite several attempts before i am able to complete that. IORI Yagami seems to have the highest HP of the trio. His movement speed is superb. That would be helpful especially during a match when the distance between portals is short.
Not only that, the skill of the IORI Yagami can strike the air units! Together with his powerful strike, it seems that he himself is able to handle several enemies alone!
The only problem is, it costs 300 Medals. No choice, i have to earn more through playing more Wi-Fi Mode. Well done Metal Slug Defense (SNK)!
Wednesday, January 28, 2015
Metal Slug Defense V1.15: Air Units are awesome!
I have to make sure my post is talking about the latest Metal Slug Defense at the time of writing - V1.15
From time to time, the Metal Slug Defense rolls out new units. It has been a hot topic about 'which unit is the strongest' in this game. For sure, not only the strength or attack power, the 'Cost effectiveness' is critical too.
Undoubtedly, the land unit like Leona, Morden Robot, Jupiter King, etc are the most voted units. They have been proved efficient and powerful during a 1 vs 1.
However, in this post, particularly, i would like to talk about the Air Units (eg: R.R-Shobu, Samurai Plane, Slug Copter, Flying Tara, Hover Units). Not all of them are free, but it is worth mentioning that some of them are special during the battles.
The one capturing my eyes the most, is the R.R-Shobu, the red air fighter. Why?
First, Air units are generally 'overlooked' by the AI. Often, if you only summon air units, the enemies are unaware of your troops, and thus, they don't attack you! One of the great examples is the 'Big Shiee' from China. Remember the last post on the China? The fact that the Flying Tara is able to strike the Big Shiee so effectively is mainly due to the fact that the latter doesn't detect it in the radar at all!
Second, the R.R-Shobu is one of the few air units having the special skill. By default, the R.R-Shobu launches a few missiles while regressing (to avoid enemies' attack). Then, he will launch a final bombing to the enemies after finishing the missiles.
Now, the thing is, the special skill of the R.R-Shobu is able to 'Reload' the ammunition! Meaning, if you activate the skill of R.R-Shobu at the correct timing (just after he has finished the bombing), he is able to re-launch the missiles and the bombing.
With this skill, the power of R.R-Shobu doubles! Together with the first advantage, it is to say that, the enemies are being bombarded with attacks without a counter-strike!
I have made several experiments. Air Units alone are sufficient to handle most of the stages, including those from the latest and more difficult maps!
The only prerequisite is the AP costs. Once you have upgraded the necessary HOME units (and rescue POWs accordingly), you will definitely be able to unleash the awesomeness of the air units in the Metal Slug Defense!
From time to time, the Metal Slug Defense rolls out new units. It has been a hot topic about 'which unit is the strongest' in this game. For sure, not only the strength or attack power, the 'Cost effectiveness' is critical too.
Undoubtedly, the land unit like Leona, Morden Robot, Jupiter King, etc are the most voted units. They have been proved efficient and powerful during a 1 vs 1.
However, in this post, particularly, i would like to talk about the Air Units (eg: R.R-Shobu, Samurai Plane, Slug Copter, Flying Tara, Hover Units). Not all of them are free, but it is worth mentioning that some of them are special during the battles.
The one capturing my eyes the most, is the R.R-Shobu, the red air fighter. Why?
First, Air units are generally 'overlooked' by the AI. Often, if you only summon air units, the enemies are unaware of your troops, and thus, they don't attack you! One of the great examples is the 'Big Shiee' from China. Remember the last post on the China? The fact that the Flying Tara is able to strike the Big Shiee so effectively is mainly due to the fact that the latter doesn't detect it in the radar at all!
Second, the R.R-Shobu is one of the few air units having the special skill. By default, the R.R-Shobu launches a few missiles while regressing (to avoid enemies' attack). Then, he will launch a final bombing to the enemies after finishing the missiles.
Now, the thing is, the special skill of the R.R-Shobu is able to 'Reload' the ammunition! Meaning, if you activate the skill of R.R-Shobu at the correct timing (just after he has finished the bombing), he is able to re-launch the missiles and the bombing.
With this skill, the power of R.R-Shobu doubles! Together with the first advantage, it is to say that, the enemies are being bombarded with attacks without a counter-strike!
I have made several experiments. Air Units alone are sufficient to handle most of the stages, including those from the latest and more difficult maps!
The only prerequisite is the AP costs. Once you have upgraded the necessary HOME units (and rescue POWs accordingly), you will definitely be able to unleash the awesomeness of the air units in the Metal Slug Defense!
Metal Slug Defense V1.15.0 - New Areas and New Missions
Before I forget, let's recap the additional stuffs introduced in the Metal Slug Defense V1.15.0 (updated weeks ago):
New Areas in the 5th Map
After the Hong Kong and Canada Northern, two more regions are added - Egypt and Iran. As usual, I still find them easy to beat :)
New Missions
5 more missions added, 61st to 70th. Interestingly, Leona shows up twice out of 5 New Missions here. So don't overlook this special unit. It has been mentioned again and again. Activating her special skill at the critical timing is just super awesome.
One interesting thing to mention, in the Wi-Fi Versus mode, there is a shortcut button to choose your default game mode. With that, you can skip those tedious steps to join the game.
Last but not least, there is a big sale on the Medals (Up to 70% if not mistaken).
New Areas in the 5th Map
After the Hong Kong and Canada Northern, two more regions are added - Egypt and Iran. As usual, I still find them easy to beat :)
New Missions
5 more missions added, 61st to 70th. Interestingly, Leona shows up twice out of 5 New Missions here. So don't overlook this special unit. It has been mentioned again and again. Activating her special skill at the critical timing is just super awesome.
One interesting thing to mention, in the Wi-Fi Versus mode, there is a shortcut button to choose your default game mode. With that, you can skip those tedious steps to join the game.
Last but not least, there is a big sale on the Medals (Up to 70% if not mistaken).
Saturday, December 20, 2014
Metal Slug Defense V1.14.0 - New Missions, New Areas, New Units.
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It has been a while since i last posted about the Metal Slug Defense. Here is a big come back.
Again, i am really impressed. Metal Slug Defense has been updating the games consistently throughout the last few months. Together with the V1.12.0, V1.13.0, let's have a look at how much this game has evolved.
New Maps with New Areas.
To avoid confusion, i mean the 5th Map - The map with a gold/yellowish background. At the time of writing, it includes the areas below:
- German
- Russian Far East
- Mexico - Ocean Of Trees
- Brazil - Air Base
- Alaska
- Nepal
- Hong Kong
- Canada Northern
New upgrades
I am not sure if this is the feature of V1.14.0, but i am sure this is only available in one of the latest updates. Every unit is now upgrade-able to the Level 30! (compared to Level 20 before). Not only that, the upgrades can be performed by the MSP Or Medals! I am happy to see this coming. Before this, I did complain about the MSP overflow issue. And the developers seem to take this into the consideration. Basically, those MSP can be consumed (500,000 for the upgrade to Level 25 and 1,000,000 to unlock the level to the Level 30). My 30 Millions MSP can now be reduced to lesser than 10 Millions. Good job the SNK Playmore Metal Slug Defense Developers!
New Units
The Metal Slug Defense has undergone a number of new updates with new Units added. Here's a brief list of the new units added:
- Winter Solders Pack
- Christmas Pack (bear, snowman, etc)
- Smasher, Crab-Tank and Vanguard
New Missions
At the time of writing (Metal Slug Defense V1.14.0), there are a total of 65 New Missions. The newly added Missions are not a big deal. Just in case you have some doubts, feel free to air and share here.
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Wednesday, December 17, 2014
Buff Knight: What is the best combinations of artifacts?
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Perhaps I am missing some points in my previous post - how to play the endless mode of Buff Knight.Right, the main idea is to use the Juggling. But the attack by juggling alone won't get you any further without the best combinations of the artifacts equipped.
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Here's my recommended choice of artifacts for playing the Buff Knight's endless mode:
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- Ring of Health (Lvl. 10) - 23% chance to recover 28% health when monster is killed
- Spell Book of Recluse (Lvl. 10) - 28% chance for magic attack to cost 0 mana.
- Spell Book of Destroyer (Lvl. 10) - 28% chance for 5 magic attacks without mana.
The second and third artifacts achieve almost the same purposes - using the magic attack to send the enemies flying. Again, the juggling method can only work if the enemies are in the air. The magic attack adds more chances in making the enemies bounce back. When this happens, make sure your fingers are ready for tapping unstoppably. Apart from that, usually the magic casts cause more damage. More often than not, the enemies (including the bosses) would disintegrate when struck by the magic casts (which is generated by the Spell Book of Destroyer).
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Sunday, December 7, 2014
Buff Knight - How to play the Endless Mode?
I just found the critical approach of playing the Buff Knight Endless Mode - Juggling the enemies.
If you read the hints of the Buff Knight game play at the beginning, there is one important way of striking the enemies apart from the normal melee attacks OR magic attacks - Juggling.
To perform the juggling, you have to keep tapping the enemies when they are in the air. That's the tricky part of the Buff Knight game. Enemies coming from the ground. They might be sent flying if struck by the magic lightning OR melee attack. When that happens, make sure your finger is unstoppably hitting the flying enemies! If you have your melee attack upgraded, most of the time the enemies would be killed before landing!
That's pretty much the main idea of the Buff Knight. Even the big boss is not spared off!
The picture shows my achievement in the Buff Knight Endless Mode - reaching 40,000 meters++ with tons of potions. Basically it can really go endless if your fingers are not tired ;)
Saturday, November 29, 2014
Buff Knight: Where are the hidden artifacts?
I was about to ask this - Where are the hidden artifacts in this Buff Knight game?!
After rounds and rounds of completing the Story Mode and Endless Mode, you will discover that, the first 2 rows of artifacts are revealed in the Story Mode, while the rest are in the second Mode.
The difference is that, only the artifacts revealed by the Endless Mode are 'upgrade-able' through continuous discovery.
However, the myth of this Buff Knight is that, there are 'hidden artifacts' which can only be revealed if you fulfill those hidden conditions. I know that's tricky. Damn the developers :p
And... it is actually revealed by the developers. The game tips are all available in the Buff Knight official site. Here I would list down the Six Rare Artifacts. If you have been puzzled all the while, hope this will come to your aid.
1. Touch the star on the night sky.
Beware the bright star on the night sky. Touch it and an artifact would be immediately unlocked.
2. 10 combos killing 10 enemies in a row
Usually this can be achieved by using the magic cast (which will cause splash attack), especially when there a number of enemies approaching you at the same time.
3. Touching 10 wooden barrels in a row without touching any jar
This is so - damn - tricky! How could anyone realize this hidden condition of artifact?
4. Killing a Pharaoh (the golden headdress mummy) with juggling
I admit i swear when i read this. But yes, this is another secret of the hidden artifact.
5. Skipping 10 treasure chests in a row and unlock the 11st treasure chest
This is as tricky as the 3rd condition. It is so tempting to touch the treasure chest especially when you have so many keys on hand!
6. Using Health Potion when you have full HP in a rainy day
Again, it seems ridiculous. I guess you won't try this before reading this right?
Regarding which condition is meant for which artifact, i have no justified answer here. I have tried the 5th condition - skipping 10 treasure chests in a row. That rewards me an artifact of "Increase 30% defense".
Friday, November 14, 2014
Buff Knight! A simple yet addictive RPG game!
The game by a 1 man studio - Buff Knight!
Seriously, I am immediately attracted by this old day look RPG game - the character, the equipments, the fonts, gems, etc, they look exactly the same like the old Flash Games.
The 'objective' of the Buff Knight game, is to make your Knight stronger and tougher through unlocking a number of artifacts.
There are 2 modes available - Story Mode and Endless Mode. In the former mode, there isn't a need to worry about the death of the knight. You will be re-spawned infinitely. Before fighting the dinosaur boss, you have the freedom to customize, upgrade and equip your Knight. After defeating it, you may obtain an artifact.
A number of upgrades are available in the game Buff Knight:
- Increase Melee attack
- Increase Critical attack (dexterity)
- Increase Magic attack
- Increase Hit Point
- Equipment Weapon
- Equipment Helmet
- Equipment Armor
- Equipment Shield
- Equipment Glove
- Equipment Boot
One interesting point is that, the equipment can be Enchanted. That adds more variations into the game play.
As a developer, there is something impressing me - the gradual increase of the difficulty level. The Buff Knight is simple in terms of game design - a knight runs infinitely and fight with the infinite enemies (which breed like cockroaches). However, the game developer is able to raise the difficulty level (enemies approaching) at a normal pace, such that we won't feel it is too easy or the other way round.
One thing for sure, I will spend a couple of days to explore this game for more details.
Sunday, November 9, 2014
Metal Slug Defense V1.11.0 New Map - German and Russian Far East
To sum up, this is the 5th map of the Metal Slug Defense V1.11.0 (the second special map).
The first 2 areas appear - German and Russian Far East
Honestly, with all the HOME and UNITS upgraded to the Max, these 2 new areas are not that challenging. In fact, i only summon the first 5 units in my deck - Leona, Clark, Ralf, Flying Tara and Morden Robot.
The good news is, after completing each area, 15 Medals are rewarded. Together with the Rank 'S' awards, basically you will gain 36 Medals with this new updated map. :)
Anyway, I really look forward for more areas and challenges coming soon.
The first 2 areas appear - German and Russian Far East
Honestly, with all the HOME and UNITS upgraded to the Max, these 2 new areas are not that challenging. In fact, i only summon the first 5 units in my deck - Leona, Clark, Ralf, Flying Tara and Morden Robot.
The good news is, after completing each area, 15 Medals are rewarded. Together with the Rank 'S' awards, basically you will gain 36 Medals with this new updated map. :)
Anyway, I really look forward for more areas and challenges coming soon.
Metal Slug Defense V1.11.0 New Missions 46-50
In the Metal Slug Defense V1.11.0, 5 more missions are added (46th-50th). As usual, 15 medals are rewarded after the completion.
Mission 46
There is a new unit introduced. But basically i just use the Shielded soldier. After upgrading the AP speed once, you may just summon the Shield soldier. Beware the attacks coming from beneath the bridge. As long as you activate the Shielded soldier's skill on time, with only 2 of them, you can defeat this mission easily.
Mission 47
The idea of this mission, is to show that the Shielded soldier and the sandbag play a critical role in avoiding some critical attacks while giving some buffer to allow more soldiers summoned. Once you manage to defend some of the zombie attacks at the beginning, you will have more soldiers to advance to the enemy's portal.
Mission 48
Always, when dealing with the Huge Hermit, the best strategy is - accumulate as much soldiers as possible to attack the Huge Hermit at the same time. There is one well-known weakness of this giant creature - it gets slow down when being hit continuously. The good thing is, all the soldiers in the mission have a fast production rate. Summon them as much as possible~
Mission 49
In this mission, the Big SHIEE is paralyzed for 20 seconds at the beginning. Again, just summon as much soldiers as possible. Not sure what is the message that the developers are trying to convey but it is true that this mission is another easy one.
Mission 50
A new boss is coming. But this mission isn't hard though. Again, my favorite Leona is the first to summon. Her skill could help sustain more attacks from the enemy. Then, the Ralf and Clark follow by. Simply activate their skills as usual. The mission could be completed within 40 seconds.
Sunday, October 26, 2014
Metal Slug Defense V1.10.1 New Missions 41-45
The Metal Slug Defense V1.10.1 comes with new Halloween Missions - 41st-45th. Relatively, I found these missions are easier to complete. A total of 15 Medals would be rewarded in the end.
Mission 41
The important part of this mission, is to strike and kill the Snail AFTER they have activated the 'skill'. Precisely, activate the Leona's skill after the snail comes out from the shell. At the same time, summon the first two units to aid from the back. It shouldn't be a problem to defeat the stage within 40 seconds.
Mission 42
Here, both the Clone ERI and the Ralf play important roles. The former kills the flying bats and the hanging mummy easily, while the latter pushes forward easily with his skill. It only takes 30 seconds to complete this stage.
Mission 43
The critical part of this mission, is to build the Sandbag ahead of any other units. Meanwhile, the other units are constructed closed to one another just in front of your own portal. Activate the skills whenever possible. After you can sustain until the Metal Slug Defense Attack is fully charged, it would be an easy win.
Mission 44
The Huge Hermit is stoppable though 'consistent' attacks. The item of "Attack Fever" is to be stressed here. Activate the skills of Samurai Tank and Samurai Infantry before the Attack Fever is running out. Then, just play as usual.
Mission 45
The last mission is an easy one. Just summon as much units as possible + activate their skills. It just opens our eyes to the new Halloween units. :)
Metal Slug Defense V1.10.1 - More Medals rewarded!
Impressive! That's the words I can say to the latest update of Metal Slug Defense V1.10.1.
Apart from the New Missions 41-45, there is one more exciting news: More Medals are rewarded!
First, the SNK developer provides 150 Medals for everyone in this update - to celebrate for the total of 15 Millions downloads.
Not only that, now you will gain a bonus of 3 Medals for 'every' area completed with a Rank S. Meaning, to sum up - 3 Worlds * (12 normal areas + 4 Emergency Areas) + 1 Special World (9 normal areas + 7 Emergency Areas), you will eventually obtain a total of 192 Medals! (64 area * 3 Medals/area)
Now, adding the 192 Medals with the 150 Medals, the figure is 342! (it is enough to purchase a Jupiter King!)
Good Job SNK Developer! Now I can unleash the powers of more units in the Metal Slug Defense Wi-Fi Mode ! :)
Thursday, October 23, 2014
Boom Beach Update (2014-10-23) - Task Force VS Lt. Hammerman
Today, it comes another update of the Boom Beach game. A major one.
The loading page image changes. The weapon 'Artillery' too.
But the most eye-catching one is the additional icon located besides the 'Navigation' button on your right bottom (after joining the "Task Force") in the Base screen.
Yep. Apart from the normal 'battles' striking random computers who invade your resource villages, now the Boom Beach introduces another battle involving groups of players. To be honest, the details of how exactly this 'Task Force' works are still to be discovered. But I am already in a group of 5, with each in the endeavors of earning more "Intel" points (through attacking the enemy bases on the map).
As observed, the first threshold of initiating the 'Task Force' operation requires the a total of 20 'Intel points' - Milk Run. I really look forward to playing this feature asap and will come back to post more :)
The loading page image changes. The weapon 'Artillery' too.
But the most eye-catching one is the additional icon located besides the 'Navigation' button on your right bottom (after joining the "Task Force") in the Base screen.
Yep. Apart from the normal 'battles' striking random computers who invade your resource villages, now the Boom Beach introduces another battle involving groups of players. To be honest, the details of how exactly this 'Task Force' works are still to be discovered. But I am already in a group of 5, with each in the endeavors of earning more "Intel" points (through attacking the enemy bases on the map).
As observed, the first threshold of initiating the 'Task Force' operation requires the a total of 20 'Intel points' - Milk Run. I really look forward to playing this feature asap and will come back to post more :)
Roller Coaster Tycoon 4 Mobile Special Facilities
Apart from the normal Roller Coaster rides, the Roller Coaster Tycoon 4 Mobile actually comes with a number of Special Facilities:
- Food Rush (Serve handmade burgers to your peeps and earn extra coins and XP)
- Slot Machine (Unlocks the Slot Machine mini-game. Click the building after you build it to play Slots! Feeling lucky? Try it out and win coins!)
- Maintenance (Purchase 'Maintenance' beforehand to avoid your facilities go unattended when they break down)
- Queue Line Center (Build the Queue Line Center to unlock the ability to add Queue Lines to all of your rides. This is important to generate additional BUZZ for each ride)
- Engineer's Center (Reduce construction time on all attractions)
- Music Center (Shop for a variety of RCT from the original games to be played as the background musics)
No doubt, these Special Facilities in the Roller Coaster Tycoon 4 Mobile do contribute to the game significantly. Especially the 'Maintenance building'. A purchase of 60 hours could make sure your site is free of the worry of the facilities break down, at the cost of only $1000.
The Queue Line Center helps generate more BUZZ level (it would mean more revenue as well). Meanwhile, the Engineer's Center reduces the construction time. The earlier you have it in your base, the more advantageous your theme park is.
In short, the special facilities add more variations into the Roller Coaster Tycoon 4 game. I wish there are more features coming soon.
Saturday, October 18, 2014
Roller Coaster Tycoon 4 Mobile is available!
Another memorable game - Roller Coaster Tycoon 4 is available now, both in iOS and Android.
First, to mention the features (claimed by the developer):
Then, here's my own opinions.
Honestly, the mobile version of the Roller Coaster Tycoon 4 is a very much simplified version of the Desktop version. There is only 1 type of site/map to start with. During the game play, no more 'screaming' sound effects from the terrified riders. The guests are no longer 'drag-able'.
Furthermore, the 'trees' and 'bushes' are now serving more as the decorations. You can directly 'sell' them instead of logging. Each facility doesn't have a customize-able entry fee anymore.
Every activity performed in the Roller Coaster Tycoon 4 will reward you 'experience' - Building facilities, Upgrading facilities, Collecting money and etc. The higher level you achieve, the more attractions and rides you will unlock. In the end, you may brag about how outstanding your roller coasters are to your friends.
Like other FREE games, to increase the pace, you may spend some money on the 'Tickets' to complete your goals and activities faster. But it is definitely alright if you don't do that.
To be honest, I just started playing this Roller Coaster Tycoon 4 Mobile. I expect to see more (and post more) features coming soon. Here's my quick feedback for this game:
First, to mention the features (claimed by the developer):
•FREE-TO-PLAY
•Intuitive RollerCoaster Editor.
•20 pre-designed coasters.
•Customize your theme park with different attractions, restaurants, businesses, concession stands, hotels and decorations.
•Play a Slots mini-game within your park.
•Unlock new materials to construct cooler, faster and taller coasters.
•Grow your economy by creating the ultimate amusement park.
•Share roller coaster blueprints.
•New content and features released all the time.
Then, here's my own opinions.
Honestly, the mobile version of the Roller Coaster Tycoon 4 is a very much simplified version of the Desktop version. There is only 1 type of site/map to start with. During the game play, no more 'screaming' sound effects from the terrified riders. The guests are no longer 'drag-able'.
Furthermore, the 'trees' and 'bushes' are now serving more as the decorations. You can directly 'sell' them instead of logging. Each facility doesn't have a customize-able entry fee anymore.
Every activity performed in the Roller Coaster Tycoon 4 will reward you 'experience' - Building facilities, Upgrading facilities, Collecting money and etc. The higher level you achieve, the more attractions and rides you will unlock. In the end, you may brag about how outstanding your roller coasters are to your friends.
Like other FREE games, to increase the pace, you may spend some money on the 'Tickets' to complete your goals and activities faster. But it is definitely alright if you don't do that.
To be honest, I just started playing this Roller Coaster Tycoon 4 Mobile. I expect to see more (and post more) features coming soon. Here's my quick feedback for this game:
- Apart from the Goal, I would like to see a list of 'Achievements' from my customized Roller Coaster game, such as "More than 100,000 guests patronized my theme park", or "Collect more than 100,000 dollars".
- There should have 1 button to 'Auto-collect' the moneys gained from the facilities. At the moment, every 'tap' you make increases your experience. But the thing is, the more infrastructures you build, the more cumbersome would the entire game become. It is hoped that the developers could do something to improve this.
Monday, September 29, 2014
Metal Slug Defense V1.8.0 World 3 (Fourth Map)
Hooray! The Metal Slug Defense has another major update - World 3! (the Purple Fourth Map)
To make it clear, the MSD considers this as the "World 3" (but it is a Fourth Map if you have been following the progress of the MSD updates ). Previously, we have a third world (but that's a different map).
If you think that the stages so far are not challenging enough, then I assure you, the difficulty of the stages in the fourth World won't let you down.
New stages with New POW rescues
Be honest, I have been waiting for this for a long time. The Metal Slug Defense World 3 (Fourth Map) introduces another level of the skills upgrade, with more POW rescues than ever. And, unlike the previous version (before 1.5), this time, I have to say, the POW rescues tend to rely more on luck.Yep, those POW are somehow being saved from the sky during the game play. (You may claim that more attacks on the sky do increase the chances of POW rescue).
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| 9 POW in a single stage! |
It is really Hard
The enemies in the Metal Slug Defense World 3 are much much tougher than before, in the sense that now they know how to activate their skills! For example, the Rebel Infantry will throw the grenade at your units, while the tanks could launch combo attacks. One more thing, their Hit Points are upgraded too. Although I have all my best units (on the deck) upgraded to the max, sometimes those enemies do give me a lot of troubles.New Units are introduced
The Donald Morden is the one impressed me the most (last area, last stage). He has become the Zombie Donald Morden - Morden Robot, and is still able to fight after the death.
100 Medals Award
Like in the previous two Worlds, you will be awarded another 100 Medals after completing the new World. It is challenging yet interesting. (By the way, you will also gain 10 Medals each after completing the Areas 2, 4, 6, 8 ...) Now, it is time to save the POW one by one :)Saturday, September 13, 2014
Cheer Cubes Walkthrough
Getting bored of the Match 3 games like Candy Crush Saga? Here's a relatively new game with a new concept - Cheer Cubes.
The game play of the Cheer Cubes is that, instead of matching 3 or more blocks, you have to make sure the corners of the dragged blocks have the same color. When you achieve this, all the blocks contained would be destroyed - yielding scores.
There are two modes in the Cheer Cubes game - Arcade Mode or Puzzle Mode. In the first mode, it is a challenge to see how far you can reach within 2 minutes. I personally think that the element of luck plays quite a significant role here. My score ranges from 10,000 to 35,000, depending on how good the blocks placement is. Meanwhile, the second mode features different puzzles (up to 90 at the time of writing):
- Get a Full Clear (clear the entire map)
- Get the silly cubes to the bottom
- Clear out midnight cubes
- Get a minimum score
The only mysterious thing in the Cheer Cubes game is that, the 'Multiplier', or the 'Combo bonus' seems to be inconsistent. As you can expect, the ultimate key to a higher score in this game is the 'multiplier' obtained. The more cubes you destroyed (dragged a larger dimension), the higher 'multiplier' you will obtain, theoretically. However, as observed, it doesn't follow a consistent formula. Sometimes you get a higher 'multiplier' with a lower number of cubes, while sometimes it goes the other way round.
Anyway, this Cheer Cubes seems to be having a good start. Once it has a social networking feature enabled, it would attract more players to get hooked on.
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