Wednesday, June 25, 2014

LibGDX - Another FREE Mobile Games Development Tool



Let's not forget that there is another FREE yet feasible Mobile Games development tool out there - LibGDX

Be honest, it isn't my first time using LibGDX. The thing is, recently (2 months ago), this LibGDX comes again with a brand new UI, features, and the webs documentation. And unlike the Haxeflixel (in my previous post), the initial setup is taking much lesser time, and more intuitive. Moreover, it boasts of the ability to create cross-platform games, and the efficiency to debug in various options.

As mentioned last time, I always want to look for an alternative of the Adobe AIR. This LibGDX seems promising. Seasoned in both Eclipse IDE and Java programming language, I believe it won't consume much time to get my hands wet in this.

The reason that I stopped using it last time, is nothing but due to one critical drawback - the lack of supports in the various Android Devices in the market. That results in horrible ratings in the Google Play. How far has LibGDX evolved this time? I am really looking forward to its new face.

In the following posts, there would be more about how to setup LibGDX properly.

Here shows how to have an initial setup of LibGDX:

1. Download the gdx-setup.jar from the official site
2. After clicking the gdx-setup.jar, you will notice the UI below:

*Specify your Destination path and the Android SDK path.
*The Android SDK (and the Eclipse IDE) can be downloaded from here.
*Make sure the JDK is higher or equal to 7.
*The Android API could be updated in the Eclipse IDE later.

3. When you click the "Generate" button, the console will tell the status. If everything is fine, you can straightforward proceed to using the Eclipse IDE to import the Gradle Project.

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