Saturday, December 20, 2014

Metal Slug Defense V1.14.0 - New Missions, New Areas, New Units.

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It has been a while since i last posted about the Metal Slug Defense. Here is a big come back.

Again, i am really impressed. Metal Slug Defense has been updating the games consistently throughout the last few months. Together with the V1.12.0, V1.13.0, let's have a look at how much this game has evolved.

New Maps with New Areas.
To avoid confusion, i mean the 5th Map - The map with a gold/yellowish background. At the time of writing, it includes the areas below:
  1. German
  2. Russian Far East
  3. Mexico - Ocean Of Trees
  4. Brazil - Air Base
  5. Alaska
  6. Nepal
  7. Hong Kong
  8. Canada Northern
The last two (Hong Kong and Canada Northen) are introduced in the V1.14.0. If you are asking 'how to overcome them?' Then, as usual, i would say as long as you have 'rescued all the POWS', upgraded everything (HOME and UNIT), these stages are easy-peasy.

New upgrades
I am not sure if this is the feature of V1.14.0, but i am sure this is only available in one of the latest updates.  Every unit is now upgrade-able to the Level 30! (compared to Level 20 before). Not only that, the upgrades can be performed by the MSP Or Medals! I am happy to see this coming. Before this, I did complain about the MSP overflow issue. And the developers seem to take this into the consideration. Basically, those MSP can be consumed (500,000 for the upgrade to Level 25 and 1,000,000 to unlock the level to the Level 30). My 30 Millions MSP can now be reduced to lesser than 10 Millions. Good job the SNK Playmore Metal Slug Defense Developers!

New Units
The Metal Slug Defense has undergone a number of new updates with new Units added. Here's a brief list of the new units added:
  • Winter Solders Pack
  • Christmas Pack (bear, snowman, etc)
  • Smasher, Crab-Tank and Vanguard
I personally think that those added units are only meant for new Game Play experiences. Speaking of 'New Powerful Units'? Hm... I still prefer Leona, Clark, Donald Morden, Morden Robot, etc...

New Missions
At the time of writing (Metal Slug Defense V1.14.0), there are a total of 65 New Missions. The newly added Missions are not a big deal. Just in case you have some doubts, feel free to air and share here.
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How to curb the spammed blogspot contents issue?

I am upset. Little has been done by blogspot to overcome the spammy sites.

Blogspot is a free platform to write and post our contents. But it has been abused, and it has been taking place all the while.

One of the reasons that i update my post lesser is that, I notice my blogspot contents have been stolen by other blogspot sites, almost instantaneously after i have posted them. Meaning, it has been done by a script. Someone has somehow been able to detect my new posted contents and immediately grab them automatically, verbatim!

What is even more irritating is that, the search engine is oblivious to this evil jerks, and they outrank the original sites like us.

I did report to the blogspot. But no action is taken.

So it seems that we the original content producers have to figure out a way to tackle such a ridiculous issue.

Here's a way:
  • Use javascript to show/hide your contents

Usually, the spammers steal the contents inside a specific HTML tag only - words and images. What i find out is that, their scripts won't be able to detect the logic inside the additional javascripts added.

I made several experiments in my previous posts. One is to hide the original contents by default (with css), and then they are only 're-displayed' at the end of the javascript added myself. It works. The spammer site is unable to show the content, except the title stolen.

With this understanding, you can basically do whatever you want inside the javascript. For example, show a foolish message in the HTML, and mask it later. From the perspective of the normal web surfers, they won't see a difference. But the stupid spammer would have that annoying texts added into their posts.

So far everything is going well. But the drawback is that, it doesn't work well with the SEO. Since you originally hide the contents, the search engines might be at first under the impression that you have no contents - which makes them index your page at a slower pace. To some extent, this is a critical issue. You defeat a robotic spammer, but you might still face the risk of being spammed by the normal thieves who copy and paste your contents with the keyboard.

So, what should we do, or what can be done by us at this point? sigh...

Wednesday, December 17, 2014

Buff Knight: What is the best combinations of artifacts?

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Perhaps I am missing some points in my previous post - how to play the endless mode of Buff Knight.

Right, the main idea is to use the Juggling. But the attack by juggling alone won't get you any further without the best combinations of the artifacts equipped.

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Here's my recommended choice of artifacts for playing the Buff Knight's endless mode:

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  • Ring of Health (Lvl. 10) - 23% chance to recover 28% health when monster is killed

  • Spell Book of Recluse (Lvl. 10) - 28% chance for magic attack to cost 0 mana.

  • Spell Book of Destroyer (Lvl. 10) - 28% chance for 5 magic attacks without mana.
There you go, the first artifact - Ring of Health serves like a HP Potion. This is critical. And the fact is, the more monsters you killed, the more HP you gained. That seriously saves you LOTS of HP potions.

The second and third artifacts achieve almost the same purposes - using the magic attack to send the enemies flying. Again, the juggling method can only work if the enemies are in the air. The magic attack adds more chances in making the enemies bounce back. When this happens, make sure your fingers are ready for tapping unstoppably. Apart from that, usually the magic casts cause more damage. More often than not, the enemies (including the bosses) would disintegrate when struck by the magic casts (which is generated by the Spell Book of Destroyer).

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Sunday, December 7, 2014

Buff Knight - How to play the Endless Mode?

Saturday, November 29, 2014

Buff Knight: Where are the hidden artifacts?

I was about to ask this - Where are the hidden artifacts in this Buff Knight game?!

After rounds and rounds of completing the Story Mode and Endless Mode, you will discover that, the first 2 rows of artifacts are revealed in the Story Mode, while the rest are in the second Mode.

The difference is that, only the artifacts revealed by the Endless Mode are 'upgrade-able' through continuous discovery.

However, the myth of this Buff Knight is that, there are 'hidden artifacts' which can only be revealed if you fulfill those hidden conditions. I know that's tricky. Damn the developers :p

And... it is actually revealed by the developers. The game tips are all available in the Buff Knight official site. Here I would list down the Six Rare Artifacts. If you have been puzzled all the while, hope this will come to your aid.

1. Touch the star on the night sky.
Beware the bright star on the night sky. Touch it and an artifact would be immediately unlocked.

2. 10 combos killing 10 enemies in a row
Usually this can be achieved by using the magic cast (which will cause splash attack), especially when there a number of enemies approaching you at the same time.

3. Touching 10 wooden barrels in a row without touching any jar
This is so - damn - tricky! How could anyone realize this hidden condition of artifact?

4. Killing a Pharaoh (the golden headdress mummy) with juggling
I admit i swear when i read this. But yes, this is another secret of the hidden artifact.

5. Skipping 10 treasure chests in a row and unlock the 11st treasure chest
This is as tricky as the 3rd condition. It is so tempting to touch the treasure chest especially when you have so many keys on hand!

6. Using Health Potion when you have full HP in a rainy day
Again, it seems ridiculous. I guess you won't try this before reading this right?

Regarding which condition is meant for which artifact, i have no justified answer here. I have tried the 5th condition - skipping 10 treasure chests in a row. That rewards me an artifact of "Increase 30% defense".

Friday, November 14, 2014

Buff Knight! A simple yet addictive RPG game!

The game by a 1 man studio - Buff Knight!
Seriously, I am immediately attracted by this old day look RPG game - the character, the equipments, the fonts, gems, etc, they look exactly the same like the old Flash Games.

The 'objective' of the Buff Knight game, is to make your Knight stronger and tougher through unlocking a number of artifacts.

There are 2 modes available - Story Mode and Endless Mode. In the former mode, there isn't a need to worry about the death of the knight. You will be re-spawned infinitely. Before fighting the dinosaur boss, you have the freedom to customize, upgrade and equip your Knight. After defeating it, you may obtain an artifact.

A number of upgrades are available in the game Buff Knight:
  • Increase Melee attack
  • Increase Critical attack (dexterity)
  • Increase Magic attack
  • Increase Hit Point
  • Equipment Weapon
  • Equipment Helmet
  • Equipment Armor
  • Equipment Shield
  • Equipment Glove
  • Equipment Boot
The first 4 stats are upgraded through the diamonds, while the equipments are enhanced with the Gold.

One interesting point is that, the equipment can be Enchanted. That adds more variations into the game play.

As a developer, there is something impressing me - the gradual increase of the difficulty level. The Buff Knight is simple in terms of game design - a knight runs infinitely and fight with the infinite enemies (which breed like cockroaches). However, the game developer is able to raise the difficulty level (enemies approaching) at a normal pace, such that we won't feel it is too easy or the other way round.

One thing for sure, I will spend a couple of days to explore this game for more details.

Sunday, November 9, 2014

Metal Slug Defense V1.11.0 New Map - German and Russian Far East

To sum up, this is the 5th map of the Metal Slug Defense V1.11.0 (the second special map).

The first 2 areas appear - German and Russian Far East

Honestly, with all the HOME and UNITS upgraded to the Max, these 2 new areas are not that challenging. In fact, i only summon the first 5 units in my deck - Leona, Clark, Ralf, Flying Tara and Morden Robot.

The good news is, after completing each area, 15 Medals are rewarded. Together with the Rank 'S' awards, basically you will gain 36 Medals with this new updated map. :)

Anyway, I really look forward for more areas and challenges coming soon.

Metal Slug Defense V1.11.0 New Missions 46-50

In the Metal Slug Defense V1.11.0, 5 more missions are added (46th-50th). As usual, 15 medals are rewarded after the completion.

Mission 46

There is a new unit introduced. But basically i just use the Shielded soldier. After upgrading the AP speed once, you may just summon the Shield soldier. Beware the attacks coming from beneath the bridge. As long as you activate the Shielded soldier's skill on time, with only 2 of them, you can defeat this mission easily.

Mission 47

The idea of this mission, is to show that the Shielded soldier and the sandbag play a critical role in avoiding some critical attacks while giving some buffer to allow more soldiers summoned. Once you manage to defend some of the zombie attacks at the beginning, you will have more soldiers to advance to the enemy's portal.

Mission 48

Always, when dealing with the Huge Hermit, the best strategy is - accumulate as much soldiers as possible to attack the Huge Hermit at the same time. There is one well-known weakness of this giant creature - it gets slow down when being hit continuously. The good thing is, all the soldiers in the mission have a fast production rate. Summon them as much as possible~

Mission 49

In this mission, the Big SHIEE is paralyzed for 20 seconds at the beginning. Again, just summon as much soldiers as possible. Not sure what is the message that the developers are trying to convey but it is true that this mission is another easy one.

Mission 50

A new boss is coming. But this mission isn't hard though. Again, my favorite Leona is the first to summon. Her skill could help sustain more attacks from the enemy. Then, the Ralf and Clark follow by. Simply activate their skills as usual. The mission could be completed within 40 seconds.

Sunday, October 26, 2014

Metal Slug Defense V1.10.1 New Missions 41-45

The Metal Slug Defense V1.10.1 comes with new Halloween Missions - 41st-45th. Relatively, I found these missions are easier to complete. A total of 15 Medals would be rewarded in the end.

Mission 41
The important part of this mission, is to strike and kill the Snail AFTER they have activated the 'skill'. Precisely, activate the Leona's skill after the snail comes out from the shell. At the same time, summon the first two units to aid from the back. It shouldn't be a problem to defeat the stage within 40 seconds.

Mission 42
Here, both the Clone ERI and the Ralf play important roles. The former kills the flying bats and the hanging mummy easily, while the latter pushes forward easily with his skill. It only takes 30 seconds to complete this stage.

Mission 43
The critical part of this mission, is to build the Sandbag ahead of any other units. Meanwhile, the other units are constructed closed to one another just in front of your own portal. Activate the skills whenever possible. After you can sustain until the Metal Slug Defense Attack is fully charged, it would be an easy win.

Mission 44
The Huge Hermit is stoppable though 'consistent' attacks. The item of "Attack Fever" is to be stressed here. Activate the skills of Samurai Tank and Samurai Infantry before the Attack Fever is running out. Then, just play as usual.

Mission 45
The last mission is an easy one. Just summon as much units as possible + activate their skills. It just opens our eyes to the new Halloween units. :)

Metal Slug Defense V1.10.1 - More Medals rewarded!

Impressive! That's the words I can say to the latest update of Metal Slug Defense V1.10.1.

Apart from the New Missions 41-45, there is one more exciting news: More Medals are rewarded!

First, the SNK developer provides 150 Medals for everyone in this update - to celebrate for the total of 15 Millions downloads.

Not only that, now you will gain a bonus of 3 Medals for 'every' area completed with a Rank S. Meaning, to sum up - 3 Worlds * (12 normal areas + 4 Emergency Areas) + 1 Special World (9 normal areas + 7 Emergency Areas), you will eventually obtain a total of 192 Medals! (64 area * 3 Medals/area)

Now, adding the 192 Medals with the 150 Medals, the figure is 342! (it is enough to purchase a Jupiter King!)

Good Job SNK Developer! Now I can unleash the powers of more units in the Metal Slug Defense Wi-Fi Mode ! :)

Say NO to spammers!

I HATE spammers!

It reminds me of how my life has been f*cked over the last 3 years.

I was promised a potential project about gaming sites and forums, such that I could give up my existing job. It was the first turning point of my life.

Then, without any income, I contributed ideas, contents and efforts for more than 5 months.

It isn't totally fruitless. But the so-called 'partners' claimed that it is not going to work. A lot of excuses such as "Your domain isn't appropriate", "Your contents are not interesting...". I was undermined.

However, just when I was looking for a new job, it comes a hilarious incident - The so-called 'partners' established a ridiculously spammy gaming forum, outwitting the search engines and earning millions.

Regardless of the 'originality' of the ideas, I was the stupid one excluded in the 'potential project' from the beginning. I am still owing debts and leading a miserable life.

Why i mentioned this?

Today, I am still contributing my ideas through blogs. At this stage, I know it is completely not feasible to make ends meet with this blog. But at the very least, the contents are unique. They are my original pieces of writing.

Whenever I see my contents being duplicated or abused, I feel upset. There are still ways to go for the search engines to ensure that the spammers are completely filtered.

Thursday, October 23, 2014

Boom Beach Update (2014-10-23) - Task Force VS Lt. Hammerman

Today, it comes another update of the Boom Beach game. A major one.

The loading page image changes. The weapon 'Artillery' too.

But the most eye-catching one is the additional icon located besides the 'Navigation' button on your right bottom (after joining the "Task Force") in the Base screen.

Yep. Apart from the normal 'battles' striking random computers who invade your resource villages, now the Boom Beach introduces another battle involving groups of players. To be honest, the details of how exactly this 'Task Force' works are still to be discovered. But I am already in a group of 5, with each in the endeavors of earning more "Intel" points (through attacking the enemy bases on the map).

As observed, the first threshold of initiating the 'Task Force' operation requires the a total of 20 'Intel points' - Milk Run. I really look forward to playing this feature asap and will come back to post more :)

Roller Coaster Tycoon 4 Mobile Special Facilities

Apart from the normal Roller Coaster rides, the Roller Coaster Tycoon 4 Mobile actually comes with a number of Special Facilities:
  • Food Rush (Serve handmade burgers to your peeps and earn extra coins and XP)
  • Slot Machine (Unlocks the Slot Machine mini-game. Click the building after you build it to play Slots! Feeling lucky? Try it out and win coins!)
  • Maintenance (Purchase 'Maintenance' beforehand to avoid your facilities go unattended when they break down)
  • Queue Line Center (Build the Queue Line Center to unlock the ability to add Queue Lines to all of your rides. This is important to generate additional BUZZ for each ride)
  • Engineer's Center (Reduce construction time on all attractions)
  • Music Center (Shop for a variety of RCT from the original games to be played as the background musics)

No doubt, these Special Facilities in the Roller Coaster Tycoon 4 Mobile do contribute to the game significantly. Especially the 'Maintenance building'. A purchase of 60 hours could make sure your site is free of the worry of the facilities break down, at the cost of only $1000.

The Queue Line Center helps generate more BUZZ level (it would mean more revenue as well). Meanwhile, the Engineer's Center reduces the construction time. The earlier you have it in your base, the more advantageous your theme park is.

In short, the special facilities add more variations into the Roller Coaster Tycoon 4 game. I wish there are more features coming soon.

Saturday, October 18, 2014

Roller Coaster Tycoon 4 Mobile is available!

Another memorable game - Roller Coaster Tycoon 4 is available now, both in iOS and Android.

First, to mention the features (claimed by the developer):
•Intuitive RollerCoaster Editor.
•20 pre-designed coasters.
•Customize your theme park with different attractions, restaurants, businesses, concession stands, hotels and decorations.
•Play a Slots mini-game within your park.
•Unlock new materials to construct cooler, faster and taller coasters.
•Grow your economy by creating the ultimate amusement park.
•Share roller coaster blueprints.
•New content and features released all the time.

Then, here's my own opinions.
Honestly, the mobile version of the Roller Coaster Tycoon 4 is a very much simplified version of the Desktop version. There is only 1 type of site/map to start with. During the game play, no more 'screaming' sound effects from the terrified riders. The guests are no longer 'drag-able'.

Furthermore, the 'trees' and 'bushes' are now serving more as the decorations. You can directly 'sell' them instead of logging. Each facility doesn't have a customize-able entry fee anymore.

Every activity performed in the Roller Coaster Tycoon 4 will reward you 'experience' - Building facilities, Upgrading facilities, Collecting money and etc. The higher level you achieve, the more attractions and rides you will unlock. In the end, you may brag about how outstanding your roller coasters are to your friends.

Like other FREE games, to increase the pace, you may spend some money on the 'Tickets' to complete your goals and activities faster. But it is definitely alright if you don't do that.

To be honest, I just started playing this Roller Coaster Tycoon 4 Mobile. I expect to see more (and post more) features coming soon. Here's my quick feedback for this game:
  • Apart from the Goal, I would like to see a list of 'Achievements' from my customized Roller Coaster game, such as "More than 100,000 guests patronized my theme park", or "Collect more than 100,000 dollars". 
  • There should have 1 button to 'Auto-collect' the moneys gained from the facilities. At the moment, every 'tap' you make increases your experience. But the thing is, the more infrastructures you build, the more cumbersome would the entire game become. It is hoped that the developers could do something to improve this.
How about you? Have you tried it out?

Thursday, October 9, 2014

Metal Slug Defense New Missions (36th - 40th) V1.9.0

Five more New Missions added in the Metal Slug Defense V1.9.0 - 36th to 40th

Mission 36
In this Mission, i think the message is, the Special Force (the enemy rider) could be stopped if he gets assaulted at the correct timing. Here, provided the Attack Fever, you should be able to keep activating the skills of the Marco and Tarma till the last moment. By stopping several attacks from the Special Force, your armies would reach the enemy portal easily.

Mission 37
Here, i suggest summoning both Ralf and Leona at the same time. Then, activate the Leona's skill to crush the enemy tank. Just play as usual and this mission would be an easy win.

Mission 38
This Mission introduces the new units (Marco Monkey, Fio Monkey, Trevor Monkey and Nadia Monkey) in the version V1.9.0. But the important point here is that, the climbing Trevor Monkey and Nadia Monkey are actually playing the main roles here. They successfully bypass the obstacles and the ground enemies. Meanwhile, they could attack the ground units and the portal through their skills.

Mission 39
This Mission is indeed interesting. The Marco Monkey and Fio Monkey come with a special feature - dodging. Meaning, these monkeys tend to 'dodge' after striking, effectively minimizing the damage incurred from the Dragon Nosuke.

But in order to allow them performing this 'dodging', you should resist yourself from tapping their skills - throwing a grenade. With this understanding, it isn't hard to complete this mission.

Mission 40
Again, the skill of Leona is to be emphasized - Critical Counter Attack that nullifies the opponent's. Just activate the skill on time before the Morden Robot explodes until she reaches the enemy's portal. (The sandbag is redundant)

Finally, Hooray! 15 Medals are rewarded!

Wednesday, October 8, 2014

Metal Slug Defense V1.8.0 - Which unit is the strongest now?

I have to mention this. The latest update of the Metal Slug Defense (v1.8.0) should have re-shuffled the cards. Now, the strongest yet the most cost-effective unit has appeared. No doubt, it is no one else but the Morden Robot.

Here, how do I judge which unit is the strongest?

Cost Effective

I am not talking about the clunky unit such as the Jupiter King (it costs 900 AP) which is summoned during the late game. Instead, the cost and the production rate are the main concerns here. Morden Robot, at the cost of 140, is able to serve immediately at the early game after several AP speed upgrades. I would say he is one of the most effective units when playing the Wi-Fi VS mode.

Outstanding Hit Points and Attack Power

I haven't had the chance to make it 1 VS 1 with the other popular units (such as Trevor, Ralf, Leona, etc). But from the observation so far, the Morden Robot is the only one who can defeat most of the stages in the World 3 ALONE! (Seriously, it works in the Final 'Hell' stage of the Emergency Area North Asia N. East as well, coupled with the Metal Slug Attack) With the 4000 HP at the level 20, he simply fears no one at the early game. And to my surprise, the Morden Robot alone is capable of beating the BIG SHIEE in the final stage of China!

Special Ultimate Skill

Most 'zombie-d' units have the special feature of 'Not regress-able' when they are being hit aggressively. However, the Morden Robot makes this feature to another whole new level - 'unaffected At All'. What I am trying to say is that, the Morden Robot is unstoppable once he is summoned. No one could take a buffer of rest when fighting with him. Not even the strikes from the Jupiter King or the Big Shiee could push him backwards. Moreover, he is able to cause damage after the death! (hurls his robotic head and follows by a suicide attack)

Combining these factors, I hereby can conclude that Morden Robot is really the strongest unit so far who can contribute significantly in your battles. In case you are wondering, the Morden Robot is un-lockable through the POW rescue in the Emergency Area 'East Europe' of the latest World (World 3).

Monday, October 6, 2014

Metal Slug Defense V1.8.0 World 3 POW rescue

After around 10 days of playing the Metal Slug Defense v1.8.0, I have finally rescued all the POWs, unlocking the new units (Mummy Trevor, Elite Arabian Soldier, Cybord Allen Oneil, Morden Robot and Mars People Cadre) and the enhancement.

Seriously, I am impressed. Especially in the Emergency Areas, the enemies are getting much harder than before. The most challenging one would be the North Asia N. East. Out of the 5 stages, there 3 'Expert' levels and 1 'Hell' level. You would be probably facing some troubles before being able to defeat the stages with a Rank 'S'.

In this post, particularly, I would like to add some info regarding the POW rescue. Since the update of the Metal Slug Defense v1.5.0, you may discover that the POW saving is more likely a random process. And after completing those new areas in the v1.8.0, now I could probably verify this.

Average of 7 POW rescued in 10 games

This time, I purposely do not fulfill the conditions mentioned in my previous post. Rather, I keep repeating a same stage until i completely saved all the POW. From observation, the probability is about 7 POW in 10 'Mission Complete'. I personally think that the unit attacking higher could stand a higher chance of saving POW (such as Elephant slug). Apart from that, the maximum 'items' obtained per stage could reach 7 or more. Hence, it is advise-able not to finish a game too fast, unless you have gained at least 4 items (which randomly falls down).

Use Fast Forward to boost the game speed

I would say this is the most valid method in the Metal Slug Defense for the POW rescue. Tap the Fast Forward button as soon as the game starts. You would find that it only consumes around 30s (or lesser ) per game (in real time). And that explains why i could finish the new map within a week. By the way, make sure your deck has strong armies to face the difficulties.

Prioritize the Areas

At first, it would be better to save at least 1 POW per stage in order to start unlocking the enhancement. Then, I recommend rescuing the POW in the areas which contribute better - Increase Max value of Sortie Points, increase attack power unit or increase production rate of the unit. The MSP gained is the least importance.

Saving 3 POW per game is not impossible

This is really an once-in-a-blue moon exception in the latest Metal Slug Defense update (as in the picture). Last time, i was able to save 4.

MSP is still overflowing

Thanks to the Metal Slug Defense developers, now the MSP overflow issue is still there. Just FYI,  my MSP has reached 32 Millions!

Monday, September 29, 2014

Metal Slug Defense V1.8.0 World 3 (Fourth Map)

Hooray! The Metal Slug Defense has another major update - World 3! (the Purple Fourth Map)

To make it clear, the MSD considers this as the "World 3" (but it is a Fourth Map if you have been following the progress of the MSD updates ). Previously, we have a third world (but that's a different map).

If you think that the stages so far are not challenging enough, then I assure you, the difficulty of the stages in the fourth World won't let you down.

New stages with New POW rescues

Be honest, I have been waiting for this for a long time. The Metal Slug Defense World 3 (Fourth Map) introduces another level of the skills upgrade, with more POW rescues than ever. And, unlike the previous version (before 1.5), this time, I have to say, the POW rescues tend to rely more on luck.

Yep, those POW are somehow being saved from the sky during the game play. (You may claim that more attacks on the sky do increase the chances of POW rescue).

9 POW in a single stage!
Either way, this Fourth Map would probably consume another month of your life (:p) in order to have all the skills unlocked and enhanced at the rate of 100%. (The most prisoners of war in a single stage could reach 9!)

It is really Hard

The enemies in the Metal Slug Defense World 3 are much much tougher than before, in the sense that now they know how to activate their skills! For example, the Rebel Infantry will throw the grenade at your units, while the tanks could launch combo attacks. One more thing, their Hit Points are upgraded too. Although I have all my best units (on the deck) upgraded to the max, sometimes those enemies do give me a lot of troubles.

New Units are introduced

The Donald Morden is the one impressed me the most (last area, last stage). He has become the Zombie Donald Morden - Morden Robot, and is still able to fight after the death.

100 Medals Award

Like in the previous two Worlds, you will be awarded another 100 Medals after completing the new World. It is challenging yet interesting. (By the way, you will also gain 10 Medals each after completing the Areas 2, 4, 6, 8 ...) Now, it is time to save the POW one by one :)